A 12-week seller survival game, modeled on a real restart-era card business.
You've got $500, a phone, a ring light, and a stack of buying decisions. For the next 12 weeks you'll buy graded slabs and bulk boxes, set your prices, and sell on stream nights, fixed-price listings, and auctions β while the fee stack, the hype cycle, and the occasional chargeback try to eat you alive.
π― Goal: turn $500 into $1,500 cash by the end of week 12.
π Hit $0 at any point and you're busted β game over.
π¦ Only cash counts. Cardboard on the shelf is not rent money.
Fees and prices are modeled rates drawn from real seller research (see the fine print at the bottom) β a game model, not any platform's live terms.
Progress auto-saves on this device after each move. Export a save file to keep a backup or move to another device β some in-app browsers lose local saves, so an export is your insurance.
Modeled rates β fine print. Stream β Whatnot's published TCG/sports structure (8% commission + 2.9% + $0.30; tiered since Sep 2026, top tier lower at volumes far above this shop). Listings β regular eBay trading-card fees (13.25% + per-order fee). Auction β Fanatics Collect, derived from a real seller history ($6,676.08 net on $6,871.00 hammer β 3%). Slabs cost $10 because his real ones did; slab values center on the $14β32 comps those slabs actually carried, with a rare premium tail β iconic characters and high grades win. Bulk, supplies, events, and all customers are invented. This is a game model, never a quote of any platform's live terms.